"VertexLitGeneric"
{
	

	"$basetexture"	"models\buildables\dispenser\dispenser_blue"
//	"$bumpmap"	"models\buildables\dispenser\dispenser_phongmask"

	"$basemapalphaphongmask" "1"

	"$phong" "1"
	"$phongboost" "2"
	"$phongexponent" "25"
	"$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp"
	"$phongfresnelranges"	"[.5 1.5 10]"
	
	"$rimlight" "1"		
	"$rimlightexponent" "4"				
	"$rimlightboost" "1.5"
	

}