"VertexLitGeneric"
{
	"$basetexture" "models/player/scout/scout_head"
	"$bumpmap"     "models/player/scout/hwm/scout_head_phongmask"

	"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"	
	"$detailscale" "1"
	"$detailblendfactor" .01
	"$detailblendmode" 6
	
	"$yellow" "0"
	"$one" "1"

	"$phong" "1"
	"$phongexponenttexture" "models/player/scout/hwm/scout_head_exponent"
	"$phongboost" "1"	
	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
	"$phongfresnelranges"	"[.3 1 8]"
	"$halflambert" "0"

	// Rim lighting parameters
	"$rimlight" "1"					// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"			// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"			// Boost for ambient cube component of rim lighting
	"$rimmask" "1"                  // Use the alpha channel of the $phongexponenttexture as a rim mask.

	// Cloaking
	"$cloakPassEnabled" "1"
	"$cloakColorTint" "[0.4 0.5 1]"
	"Proxies"
	{
		"spy_invis"
		{
		}
		"AnimatedTexture"
		{
			"animatedtexturevar" "$detail"
			"animatedtextureframenumvar" "$detailframe"
			"animatedtextureframerate" 30
		}
		"BurnLevel"
		{
			"resultVar" "$detailblendfactor"
		}
		"YellowLevel"
		{
			"resultVar" "$yellow"
		}
		"Equals"
		{
			"srcVar1"  "$yellow"
			"resultVar" "$color2"
		}
	}
}
