"VertexLitGeneric"
{
	"$baseTexture" "models\items/ammo_box1_noalpha"

	"$basemapalphaphongmask" 1

	"$phongexponenttexture" "models\items/ammo_box1_rim" //for the rim mask
	"$phong" "1"
	"$phongexponent" "8"
	"$phongboost" "2"

	"$phongfresnelranges"	"[.3 1 8]"

	"$rimlight" "1"
	"$rimlightexponent" "4"
	"$rimlightboost" "2"	
	"$rimmask" 1

}
