VertexLitGeneric
{
	"$baseTexture" "models\player\items\spy/spy_openjacket_blue"
	$bumpMap models\player\items\spy\spy_openjacket_normal
	
	$lightWarpTexture models\player\pyro\pyro_lightwarp
	
	$phong 1
	$phongFresnelRanges "[0.3 1 8]"
	
	$rimLight 1
	$rimLightExponent 4
	$rimLightBoost 0.5
	
	$blendTintByBaseAlpha 1
	
	$colorTintBase "{34 43 68}"
	$colorTintTemp 0
	
	$cloakPassEnabled 1
	$cloakColorTint "[0.4 0.5 1.0]"
	
	Proxies
	{
		Spy_Invis
		{
		}
		ItemTintColor
		{
			resultVar $colorTintTemp
		}
		SelectFirstIfNonZero
		{
			srcVar1 $colorTintTemp
			srcVar2 $colorTintBase
			resultVar $color2
		}
	}
}

