"VertexLitGeneric"
{
	// Use separate self-illum mask on Post DX9 hardware
	">=DX90"
	{
		"$baseTexture" 	"models\items/ammo_box1_noalpha"
		"$selfillummask" 	"models\items/item_selfillum"
	}

	// Use redundant self-illum in base alpha on Pre DX9 hardware
	"<DX90"
	{
		"$baseTexture" 	"models\items/ammo_box1"
	}

	"$selfillum" "1"

	"$basemapalphaphongmask" 1

	"$phongexponenttexture" "models\items/ammo_box1_rim" //for the rim mask
	"$phong" "1"
	"$phongexponent" "8"
	"$phongboost" "4"

	"$lightwarptexture" "models\buildables\sentry1\Sentry1_lightwarp"
	"$phongfresnelranges"	"[.3 1 8]"

	"$rimlight" "1"
	"$rimlightexponent" "4"
	"$rimlightboost" "6"	
	"$rimmask" 1
}
