"VertexLitGeneric"
{
	"$basetexture" "models\player\soldier\soldier_hands"
	"$basemapalphaphongmask" "1"

	"$phong" "1"
	//"$phongexponenttexture" "models\player\soldier\soldier_exponent"
	"$phongexponent" "10"
	"$phongboost" ".65"	
	"$lightwarptexture" "models/lightwarps/hand_lightwarp"
	"$phongfresnelranges"	"[.3 .6 3]"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".5"										// Boost for ambient cube component of rim lighting
}
